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  • Essay / Video games as a learning tool - 1461

    There are several negative stereotypes associated with video games and those who play them; some of them may often be true. However, video games provide many learning opportunities. While the direct goal of some games is to educate or train, other games that do not directly have this goal can nevertheless become a learning experience for the player. As Ntiedo Etuk, president of educational video game company Tabula Digital, said: “The traditional view of video games is that they distract from the learning task” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside of the classroom. The basic cycle of the game - introduction to the game, play, collaboration, improvement between each round, and evaluation at the end of the game (Klievink and Janssen 159) - are almost parallel to the traditional classroom learning. cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and hone both educational, personal and professional skills. The use of computer games as learning tools in the classroom has increased steadily over the past few years and is a trend that sales manager David Martz. Vice president of educational software company Muzzy Lane believes this will continue in the future. Among the games developed by Muzzy Lane is Making History, in which the player leads a European nation in the years before World War II (Electronic Education Report 2). Playing a game like this allows the learner to immerse themselves in the period they are studying rather than... in the middle of a sheet... in the workplace. " Computerworld 43.32 (2009): 30. Academic research completed. Web, November 16, 2013. Schrader, P. and Michael McCreery. "The acquisition of skills and expertise in the research and development of educational technologies" 56.5/6 (2008): 557-.574. Academic Research Completed. Web, November 16, 2013. Verdaasdonk, Egg, et al. Weintraub, Karen. “Brain games can boost memory and concentration in older adults.” USA Today nd: Academic research completed, November 17, 2013. On competitiveness, engagement and critical thinking. " Electronic Education Report 14.12 (2007): 1-3. Academic research completed. Web. November 16.. 2013.