-
Essay / Video Games Gone Bad - 645
“If Pac-Man had affected us as kids, we'd all be running around dark rooms, munching pills, and listening to repetitive electronic music. » Obviously the person who said this quote was joking, but I think it proves a good point. Even though most teenagers play violent video games just to have fun with their friends and sometimes to release stress, I think video games lead to violence, so they should stop being sold because some teenagers take them way too seriously and that makes some teens feel like they've done it. the power to do whatever they want. Most teenagers simply play violent video games to have fun with their friends and sometimes to relieve stress. In recent years, incidents of adolescent violence have become increasingly common. When Mortal Kombat entered the market in 1993 as the most violent video game ever created, teen violence slowly increased. This shows that violent video games that entered the market around teenagers caused more violence. Another example that shows that most teenagers play violent video games just for fun with friends or sometimes to relieve stress is that most teenagers know how to control themselves and therefore understand that real violence is not at all acceptable. This shows that most teenagers just play video games to relax or as a hobby, not to learn about real-life violence. Even though most teenagers play violent video games just to have fun with friends and to relieve stress sometimes, I think video games lead to violence, so they should stop being sold, because teenagers take violent video games too seriously. A good example of this is when you interrupt someone playing video games and they become angry because you disrupted them while they were playing. This example supports that because if they were right in the middle of the paper......oquest.comMARK SCHNEIDER, CONTRIBUTING WRITER AND JASON KIRBY, CONTRIBUTING WRITER. (April 27, 2000). TEENAGER TORN BY EFFECT OF VIOLENT VIDEO GAMES. Post - Standard. Retrieved from http://search.proquest.com/SANDRA SOBIERAJ THE, AP (June 2, 1999). Violent entertainment is under new scrutiny. Clinton orders a federal investigation into the marketing practices of the video game, television and film industries. The entertainment industry is receiving new attention. The Salt Lake Tribune. Retrieved from http://search.proquest.com Waxman, Sharon. "CLICK. BANG. IT'S JUST A GAME. Video designers are ignoring the blame for teen violence." The Washington Post: 0, May 27, 1999. ProQuest. Internet. March 21, 2014. Burns, S. (April 11, 2000). Kids are 'bruised inside' — and here's why, in a national report, students blame teen violence on something other than the media. The News Tribune. Retrieved from http://search.proquest.com