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  • Essay / Virtual Reality Essay - 725

    The purpose of this research paper is to explore the possibilities of virtual reality that help in education. Is it possible to use virtual reality in the education system? What does this provide that conventional teachings do not? What other devices are coming onto the market that can be used? In this article, we will also look at some examples of virtual reality video games that are currently being used in the glass room or are about to be used. So, what is virtual reality? Sometimes called immersive multimedia, it is a computer-simulated environment that can simulate physical presence in real-world locations or imaginary worlds. Most current virtual reality is primarily a visual experience displayed either on a computer screen or via a head-mounted display. Some simulations include additional sensory information such as sound, touch, or force feedback in medical, gaming, and military applications. Additionally, virtual reality covers remote communication environments that ensure the virtual presence of users with the concepts (Wikipedia, 2014). Imagine studying for a history exam on the ancient Romans, putting on Oculus Rift glasses and suddenly arriving there in ancient Rome and being able to walk around and look around, discover culture and interact with objects. Teachers say children or people learn more on field trips than from books, but the time it takes to get there, lunch breaks, and grouping people together takes almost as much time as the learning experience real. You are also limited to the excursion you want to take, as the distance might be too long or resources limited for the trip itself. Teachers hope that devices like the ocu...... middle of paper ......are intended for educational purposes like the oculus rift. It mostly depends on whether companies start creating virtual educational games for the PlayStation 4. Also, if Sony allows the device to be connected to other devices besides the console, that will definitely help.2.3. TOTEM The Totem is the latest head-mounted display from True Player Gear and was announced on March 28. It is developed by a Canadian company. At first glance, it seems that its specifications are better than those of the Oculus Rift and that it will also support all major consoles: PlayStation and Xbox also support PC. If the Totem enters the market, it will be serious competition for the Oculus Rift (True Player Gear, 2014). It will soon launch on Kick Starter and hope to raise a minimum of $500,000 to develop it further. They hope to start shipping devices by Christmas (Maiberg, 2014).