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  • Essay / The Development of Online Gaming Addiction Among Teenagers

    The online gaming community has grown significantly over the years. The community is made up of people aged between five and forty. Among this group, adolescents who play online games are at greater risk of becoming addicted, which is a problem detrimental to their daily lifestyle. Before discussing what online gambling is, it is necessary to explain why the adolescent group is most at risk. Teenagers are at the age where they are considering going to college to pursue their careers. It is imperative for them to maintain good grades in order to increase their chances of getting into the university of their choice or getting a job after graduation. Some teens may choose to go straight to work after high school. Teenagers may turn to online gaming for entertainment and/or to relieve stress. Online games take place on computers and gaming systems such as Xbox, Playstation, Nintendo Wii, etc. These devices allow people to connect and play with others from locations outside their area. There are many genres of online games. One type of online game may be a role-playing game in which the user creates a character. With this character, the user can control it and start an adventure in the online world. Another type of online game can be an action shooter game. There are two teams and each team must eliminate the other team to win the game. Regardless of the type of game played, the development of addiction can occur in certain users. We start looking for signs of addiction. Kuss and Griffiths, in the 2012 article, Adolescent online gaming addiction, suggest that excessive online gaming among adolescents may lead to symptoms experienced by addicts, namely salience, mood...... middle paper ...... a positive role in human development. People learn to fit play time into their daily schedule without having to interrupt with each other. This topic interests me because growing up, my attention was always on my gaming systems. My parents bought them to keep me out of trouble. But I realize it becomes a problem where there are too many. I limited myself and even removed the focus on anything productive. However, research has been carried out in which playing action role-playing games can increase the ability to concentrate, give the ability to multitask and learn. Another genre of games gives players the opportunity to strategize, plan, etc. The point I'm getting at is that playing games can only be a problem if it interrupts our daily lifestyle. However, if this overlaps with important lifestyles such as work and relationships, it can be problematic..