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  • Essay / Video games help improve children's lives - 1398

    "Today, in the United States, 91% of children aged 2 to 17 play video games, and a representative study at A national survey of American adolescents found that up to 99% of children aged 2 to 17 play video games, boys and 94% of girls play these games” (Granic, Label and Engels 1). Video games have become virtually ubiquitous and owned by almost every modern family. The market's popularity, as well as its disapproval, has increased dramatically since their invention. Many critics have claimed over the past twenty years that these electronic games have destroyed the world. children's lives by making them sedentary and obese However, recent studies support that video games do not harm children, but actually provide them with several benefits that they can incorporate into their daily lives. cognition, social behaviors, emotional well-being, and many other areas necessary for a child's growth and success. All children should use video games as an essential tool to make their world easier and more understandable. One of the most important areas that video games benefit from is cognition, or how people process and receive knowledge. Video games improve problem-solving skills (Granic, Label and Engels 4). Additionally, they increase spatial working memory and visual search skills (Oei and Patterson 13). Experienced video gamers have developed adept behaviors such as problem perception and self-observation (Hayes and Silberman 19). In addition, video games have different beneficial effects on cognition depending on the type of game (Oei and Patterson 15). Puzzle games, such as Tetris, help improve individuals' mental rotation skills (Oei and Patterson 1). Action video games......middle of article......psychologist 69.1 (2014): 66-78. PsycARTICLES. Internet. January 31, 2014. Griffiths, Mark. “The Educational Benefits of Video Games.” Education and Health 20.3 (2002): 47-51. Professional development collection. Internet. February 4, 2014.Hayes, Elisabeth and Lauren Silberman. “INCORPORATION OF VIDEO GAMES IN PHYSICAL EDUCATION.” Journal of Physical Education, Recreation and Dance 78.3 (2007): 18-24. ProQuest. Internet. February 6, 2014. Oei, Adam C. and Michael D. Patterson. “Improving cognition with video games: a multiple-game training study.” Plos ONE 8.3 (2013): 1-16. Premier Academic Research. Internet. February 4, 2014. Olson, Cheryl K. “Children's Motivations for Video Game Play in the Context of Normal Development.” Review of General Psychology 14.2 (2010): 180-187. PsycARTICLES. Internet. February 4, 2014.White, William B., Jr. “What Value Are Video Games?” USA Today 03 1992: 74. ProQuest. Internet. February 6. 2014 .