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Essay / Art Movement and Video Game Design - 1378
The paper will examine an artistic period that influenced the appearance and design of video games. This will include the theme of the Edo period in Japan and how it has affected generations of artists up to the present day. The Edo period, located in the era 1603-1867, was commonly known as the Tokugawa period, which is when Japanese society was governed. by the Tokugawa shogunate and the country's 300 regional Daimyo, who were at the time powerful territorial lords who ruled most of Japan, then subject to strict social order, economic growth and prohibited foreign contacts with the external countries. Many Japanese historical artists typically created illustrations on large scrolls of paper called "Emakimono". Paint ceramics, calligraphy on silk or paper, use ink wash to paint vast landscapes. The most popular art form was ukiyo-e.Tawaraya Sotatsu, he popularized the painting style "Tarashikomi" meaning "Drip". The technique involves applying a second coat of paint quickly before the first coat is dry; it was mainly used to create fine details on water surfaces or flowers. (Wind God and Thunder God) (17th century) (Koetsu) And (Sotatsu, the deer) Left image (Sotatsu, peonies and lilies) (1568-16-15) right image Sotatsu uses the delicate Tarashikomi technique and effective, as you can see in the images above, its delicate strokes perfectly merge the ink wash and watercolor, creating an effective effect. Many artists were inspired by Tawaraya Sotatsu's work, one being Ogata Korin who improved on the Tarashikomi style. He was mostly... middle of paper ...... transitioning to a new, more complex and challenging mode. Many games follow the platform game genre, companies such as Naughty Dog produce games such as Crash Bandicoot, Uncharted Series and Jak and Daxter. The Japanese brought gaming in a new light, bringing their fantasy style to the modern world through numerous games and manga. The style is not reproduced exactly but is still used today in games, such as weapons and armor, moves and attacks and most. despite all the exaggeration of character proportions, overall the Japanese introduced critical ideas and styles into games and they wouldn't look as surreal as they do today. (2008). Katsushika Hokusai and his masterpieces. Excerpt from Katsushika Hokusai. Clements, J. (nd). The Medieval European Knight Vs. From the Association for Renaissance Martial Arts.